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	<title>Jason Ehleben</title>
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	<link>http://www.jasonehleben.com</link>
	<description>chaos and little bits of paper</description>
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		<title>Camera Projection: Bringing Matte Paintings to Life and Faking &#8220;Bullet Time&#8221;</title>
		<link>http://www.jasonehleben.com/2010/03/26/camera-projection-bringing-matte-paintings-to-life-and-faking-bullet-time/</link>
		<comments>http://www.jasonehleben.com/2010/03/26/camera-projection-bringing-matte-paintings-to-life-and-faking-bullet-time/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 15:55:22 +0000</pubDate>
		<dc:creator>Jason Ehleben</dc:creator>
				<category><![CDATA[Camera Projection]]></category>

		<guid isPermaLink="false">http://www.jasonehleben.com/?p=33</guid>
		<description><![CDATA[Camera projection (sometimes called &#8220;camera mapping&#8221;) is the process of transforming a 2D photo or image into a simulated 3D environment by projecting the image across geometry. Really, it&#8217;s more of a 2.5D effect than 3D, but the result is very realistic. This is a great way to simulate super slow motion effects without having [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-34 alignleft" title="screen2cp0" src="http://www.jasonehleben.com/wp-content/uploads/2010/03/screen2cp0-300x223.jpg" alt="screen2cp0" width="300" height="223" />Camera projection (sometimes called &#8220;camera mapping&#8221;) is the process of transforming a 2D photo or image into a simulated 3D environment by projecting the image across geometry. Really, it&#8217;s more of a 2.5D effect than 3D, but the result is very realistic. This is a great way to simulate super slow motion effects without having to <a href="http://www.visionresearch.com/" target="_blank">buy or rent a $100k slow motion camera </a>to get that 1000fps look. It&#8217;s also used to give depth to 2D matte painting for shots that need to bring a landscape to life.</p>
<p>The idea is a little confusing, but think of it in terms of actual physical objects. It&#8217;s the same principle as modeling a mountain in clay, then, instead of painting the model the color of a mountain, using a projector to project a photo of a mountain on your model to give it color. Now, because the image being projected from the projector is essentially a 2d image, the depth of the geometry is limited so that the 2d projection doesn&#8217;t distort and look weird. If you were to walk around to the back side of your clay mountain, there wouldn&#8217;t be any color form the projected image since the projection is linear.</p>
<p>In 3D, the same basic principle holds true, except the &#8220;projector&#8221; is a camera and another camera is created to change perspective on the scene. This effect is pretty straightforward to produce using Cinema 4D, 3DS Max and Maya since the modeler and scene layout are integrated. If you are using a program with separate modeler and layout programs (Lightwave) there&#8217;s not really a good way to model according to the camera projection to align the geometry and 2D image together.</p>
<p>While the capabilities are somewhat limited, you can produce very realistic results without having to construct an entire traditional 3D scene.</p>
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<p><a href="http://vimeo.com/7960502">Camera projection test</a> from <a href="http://vimeo.com/fredrikekholm">Fredrik Ekholm</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Tutorials</strong></p>
<p style="text-align: left;"><em>3dS Max -</em> <a href="http://www.3dm3.com/tutorials/camera_projection/" target="_blank">http://www.3dm3.com/tutorials/camera_projection/</a><em><br />
3DS Max &#8211; </em><a href="http://www.youtube.com/watch?v=PKbd1OZ8T3c&amp;feature=channel" target="_blank">http://www.youtube.com/watch?v=PKbd1OZ8T3c&amp;feature=channel</a><br />
<em>Cinema 4D -</em> <a href="http://greyscalegorilla.com/blog/2010/01/camera-projection-in-cinema-4d-part-1/" target="_blank">http://greyscalegorilla.com/blog/2010/01/camera-projection-in-cinema-4d-part-1/</a><br />
<em>Cinema 4D -</em> <a href="http://www.3dfluff.com/cameramapping/cameramappingtut.htm" target="_blank">http://www.3dfluff.com/cameramapping/cameramappingtut.htm</a><br />
<em>Blender &#8211; </em><a href="http://www.youtube.com/watch?v=seuCf3lbBn4" target="_blank">http://www.youtube.com/watch?v=seuCf3lbBn4</a><br />
<em>Maya -</em> <a href="http://www.digitalartform.com/archives/2004/11/camera_projecti_1.html" target="_blank">http://www.digitalartform.com/archives/2004/11/camera_projecti_1.html</a><br />
<em>After Effects -</em> <a href="http://www.videocopilot.net/tutorials/3d_camera_projection/" target="_blank">http://www.videocopilot.net/tutorials/3d_camera_projection/</a><br />
<em>After Effects -</em> <a href="http://www.digieffects.com/support/tutorial/camera_mapper_intro_san_francisco" target="_blank">http://www.digieffects.com/support/tutorial/camera_mapper_intro_san_francisco</a><br />
<em><br />
*Thanks to Andrew Kramer at VideoCopilot.net for some of the tutorial links.</em></p>
<p style="text-align: left;"><strong>Author :</strong> Jason Ehleben<em><br />
Creative Director, <a href="http://www.endeavour2m.com">Endeavour Marketing &amp; Media</a><br />
jasonehleben.com<br />
</em></p>
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		<title>Augmented Reality Face Tracking at Hockey Stadium in Minneapolis by Xcel Energy</title>
		<link>http://www.jasonehleben.com/2009/11/17/augmented-reality-face-tracking-at-hockey-stadium-in-minneapolis-by-xcel-energy/</link>
		<comments>http://www.jasonehleben.com/2009/11/17/augmented-reality-face-tracking-at-hockey-stadium-in-minneapolis-by-xcel-energy/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 16:50:35 +0000</pubDate>
		<dc:creator>Jason Ehleben</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>

		<guid isPermaLink="false">http://www.jasonehleben.com/?p=17</guid>
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		<item>
		<title>Awesome Use of Trapcode Particular 2 with Music</title>
		<link>http://www.jasonehleben.com/2009/10/17/awesome-use-of-trapcode-particular-2-0-and-music/</link>
		<comments>http://www.jasonehleben.com/2009/10/17/awesome-use-of-trapcode-particular-2-0-and-music/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 17:20:26 +0000</pubDate>
		<dc:creator>Jason Ehleben</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>

		<guid isPermaLink="false">http://www.jasonehleben.com/?p=12</guid>
		<description><![CDATA[Particular is one of my favorite After Effects plugins and Esteban Diácono has really taken it to a new level with sound layers and design. Great work.

let yourself feel. from Esteban Diácono on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p>Particular is one of my favorite After Effects plugins and <a href="http://vimeo.com/estebandiacono">Esteban Diácono</a> has really taken it to a new level with sound layers and design. Great work.</p>
<p><object width="550" height="309"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6045312&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6045312&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="309"></embed></object>
<p><a href="http://vimeo.com/6045312">let yourself feel.</a> from <a href="http://vimeo.com/estebandiacono">Esteban Diácono</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>BP on How NOT to Design a User Interface at a Gas Pump.</title>
		<link>http://www.jasonehleben.com/2009/09/23/bp-bad-design/</link>
		<comments>http://www.jasonehleben.com/2009/09/23/bp-bad-design/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 15:33:21 +0000</pubDate>
		<dc:creator>Jason Ehleben</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://jasonehleben.com/?p=1</guid>
		<description><![CDATA[Every now and then you have to stop and wonder if things were ever tested. In my home town there is a BP station that recently installed all new, sleek looking gas pumps. Soon after the following signs were posted to help explain how to use the buttons&#8230;

For those of you who need an explanation [...]]]></description>
			<content:encoded><![CDATA[<p>Every now and then you have to stop and wonder if things were ever tested. In my home town there is a BP station that recently installed all new, sleek looking gas pumps. Soon after the following signs were posted to help explain how to use the buttons&#8230;</p>
<p><a href="http://www.jasonehleben.com/wp-content/uploads/2009/09/UI_FAIL.jpg" title="UI_FAIL" rel="lightbox[1]"><img class="size-medium wp-image-4 alignleft" title="UI_FAIL" src="http://www.jasonehleben.com/wp-content/uploads/2009/09/UI_FAIL-300x225.jpg" alt="UI_FAIL" width="300" height="225" /></a></p>
<p>For those of you who need an explanation of what the sign is explaining about the keypad that should be self-explanatory, some idiot created labels that are <strong>actually buttons.</strong> This is probably the same person that worked out the math to make sure you are being charged the right amount per gallon. It probably makes perfect sense to him, but is lost on the general population to the point that crude laminated signs had to be created for every pump.</p>
<p>By the way, 2 for $1 hot dog deal is a pretty good. They have the hot dogs with the cheese in the middle. <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=2010+NW+Broad+St+Murfreesboro,+TN+37129++&amp;sll=35.895169,-86.420517&amp;sspn=0.245303,0.592575&amp;gl=us&amp;ie=UTF8&amp;hq=&amp;hnear=2010+NW+Broad+St,+Murfreesboro,+Rutherford,+Tennessee+37129&amp;ll=35.88154,-86.4241&amp;spn=0.007667,0.018518&amp;z=16&amp;iwloc=A">Here is a map</a> if you want to see this UI abomination for yourself and grab a few dogs.</p>
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